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1. Pre-pre-release cards? - in CCG Chat [original thread]
You mean you'll be using Insurance Fraud then?
- by Shayla Sh'inlux - at 2006.08.31 18:28:00
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2. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 28/08/2006 08:13:13 Quote: OK, Shayla, since this thread started you've gone from ambush being far too good, to you seeing ways around it. So evidently there's clearly things that you're going to or have d...
- by Shayla Sh'inlux - at 2006.08.28 08:08:00
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3. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Originally by: Thkiir Fine, you're right, I have no clue what I'm talking about, the card is broken and should be banned. There is no merit whatsoever to any argument that I'm making, and the devs would be foolish to not turn the game over...
- by Shayla Sh'inlux - at 2006.08.27 16:50:00
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4. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 27/08/2006 13:29:22 Quote: Then your deck isn't very robust and ran into something meant to stop it. That happens. :) That's balls and you know it. Every CCG has several methods to acquire victory. Th...
- by Shayla Sh'inlux - at 2006.08.27 13:25:00
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5. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 27/08/2006 01:28:59 I agree with you to an extent. As you might have noticed I was trying to fix some stuff for multiplayer that broke our games. When (if) CCP comes up with multiplayer roles, those temporary err...
- by Shayla Sh'inlux - at 2006.08.27 01:26:00
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6. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 26/08/2006 16:59:37 The reason assembly time is such a major factor is that 3 frigates can kill a Control Tower. If you'd need 4-5 or maybe even 6 frigs to be able to take out a player, an Assembly II ship woul...
- by Shayla Sh'inlux - at 2006.08.26 16:57:00
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7. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 26/08/2006 15:53:09 I played a pretty innovative G/W creature/table control deck. The turbostasis wtfpwnd me with counterspells on the essentials tho. The guy really knew how to play but lost against a lucky Nec...
- by Shayla Sh'inlux - at 2006.08.26 15:47:00
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8. What Battleships have you got? - in CCG Chat [original thread]
I got none either and I got one Cyclone, one Ferox and one Maller. Other than that just tier1 cruisers and tons of frigates.
- by Shayla Sh'inlux - at 2006.08.26 13:05:00
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9. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 26/08/2006 12:51:19 Quote: 1. Why would you upgrade fraility for the shields? It gives lower shields, not higher shields. If you don't like the bonuses of those 2 towers, just not using them is a better id...
- by Shayla Sh'inlux - at 2006.08.26 12:49:00
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10. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Edited by: Shayla Sh''inlux on 26/08/2006 11:20:27 Well, I fully realize changing card text to suit needs is not an option for tournaments, but playing cards as they are means we don't have fun playing the game. For now that means tournaments ...
- by Shayla Sh'inlux - at 2006.08.26 11:16:00
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11. Multiplayer, broken cards and some suggestions - in CCG Chat [original thread]
Hey, Me and four of my friends did play a couple of games tonight and after this evening, we have adopted a bunch of houserules to make the game playable. While it's all pretty good fun, using the cards as written and some even as ruled by Dev's ...
- by Shayla Sh'inlux - at 2006.08.25 22:16:00
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12. Trading CCG Cards Electronically - in CCG Chat [original thread]
E-bay and trading with people you know RL or ingame will probably end up being the most common ways to swap cards.
- by Shayla Sh'inlux - at 2006.08.25 11:22:00
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